Tuesday, April 22, 2008

FT Guide

Necessary requirements and recommendation for the entrance into danzh:

- 115 level (although in the majority of the cases at 115 level to make there something)
- Muster Card: Forgotten Temple B1F In the inventory
- 50 minutes of the free time
- khiler (if you, of course, not steep specialist, but to steep specialists on this danzhu Haide is not necessary %)
- at least Transcender/Completer (but better than Dual Trans)
- 1 million alz
- 5 strips SP (at least 2-3)

The entrance into danzh is located on map Forgotten Temple in the very end of the map (place of spauna of boss Monakus Karion)

Note: randomly from mobov fall objects for activating concealed Quests (Mutant Energy Ball for the access to NPC, Mutant Key (Red), Mutant Key (Green) and Mutant Key (Blue). In order not to raise that that it is not necessary, it should be first finished all mobov, and then already looked, which fell out of them. Kvestovye objects disappear after a certain time, if we do not raise them, but this time is extended somewhere by several minutes.

1. to activate Quest on the hourglasses on the stairs

2. to activate Quest on the large relief on the wall



3. you will see bridge with two walls of fire, which intercept. Fire disappears by several seconds. If we stand in blizi - takes away HP.

4. in the blind alley to activate Quest on the wallin order to open passage further. To kill all mobov in the corridor. After this, to activate Quest on the extreme epitaph.



5. in the following room it is necessary to destroy the fiery wall, peregrazhdayushchuyu way further. Complexity lies in the fact that in four angles of the rooms costs on the gun, which they beat simultaneously (+ the classes of close battle obtain damag from fieriest wall).
Best position here - not far from winch next to one of the guns (for example, right). Then two guns will from behind not obtain. In this case, most likely, it is necessary several times to die, in order to get rid of the wall. Is a version to use batl mode or aura for additional defensa.

6. in the corridor there will be moby Obsidian, their all it is necessary to kill for Quest. It is better to take by groups of 2-4.

7. after death of all mobov to activate Quest on the snake head, which weighs on the wall in fiery wall. Head will prove to be tele-port into the following room (it is teleeed-PORTAR each separately).



8. in this room is situated the first boss Nesbite. Boss beats sufficiently strongly. In it two kinds of attacks - AoE and not -.AoE. If it not -.AoE, then it will beat only one persons independently of the arrangement of rest. If AoE, then to you it did not transport, but, in any event, without was sickly to here not manage. In boss high defens; therefore to kill him it is necessary for long.

In the middle of room 4 cones are located. It is necessary to follow them. The caught fire by bluish-green light cone designates, that in this angle of room will appear mob Serpent. It will appear by several seconds, if we do not kill it in this time, it will die itself, but cone will remain to burn. Then the following cone will catch fire, and will appear mob in the appropriate angle, and so in the circle. After the circle is made (they lit up on the turn of all 4 cones), snake head in the middle it will inflict loss EACH to that locating in the room (and even fact, who is located from that side next to the tele-port) depending on that, how many angular mobov you did not kill (i.e., how many cones it continued to burn). Even one left cone brings somewhere 1..5k damaga. Therefore usually baboutthe l'shaya part to pati after this impact dies.

In order to avoid the impact of gun, it is necessary to kill all 4 mobov. Toward this task one should direct someone one, is desirable chara with short skillami, for example, wizard or magic shildera.



After death of boss to activate Quest on the snake head (to have a talk two times) in order to open door into the corridor.



9. corridor first can seem by labyrinth, but it is sufficiently linear in reality. If we which, are held is necessary right side.
According to new Quest it is necessary to gather the specific quantity of objects, which fall from mobov in the room (better to kill all mobov). Cat's Blue Jewel Falls from mobov Felichra, Cat's Red Jewel - from mobov Vigest.
One should kill mobov by the relatively larger groups (it is possible to gather on the turnings).

After some time you will reach the sequential fiery wall. Next to it there will be object Beetle Tomb. If it "are killed", then from it will fall out Record of the Mutant. In short time it is possible to apply to epitaph only limited quantity of impacts, after which it will be for a while inaccessible (the whether bag, then whether so it is must); therefore just in case do not beat by skillami of the type Blade Scud, Shield Break and of the like let Archer, wizard or magic shilder will knock out on one record of the Mutant for each member to pati (for continuing danzha it it must be in the inventory in each!)



For pose of this it is necessary to be returned a little. In one of the walls will stand small bug on the support. If we activate on it Quest, then wall will be opened, and will inside stand NPC Mutant Researcher.



Each separately must have a talk with NPC (dialogue of 5-6 remarks, to select the first answers) and purchase in it purify Epaulette for 1,000,000 alz. Purify Epaulette Is slipped over the place of that raincoat, which is put on on chare at the given moment, and it gives staty into +350 hp and +500 defense. Can immediately put on it, since without it to manage in the following stage of danzha cannot.



10. to pass into the following room and to activate Quest Red Aquarium (certain violet cone on the picture). Passage back will be shut by wall from the fire, and will begin to spaunit'sya moby. In all there will be 4 waves. First two - on 8 pieces Vice Felichra, two latter - on 4 pieces Vice Vigest.

It should be remain at the shut door and killed it Vice Vigest it beats sufficiently strongly, especially in quantity of four; therefore it is better to always have the capability to step back.



11. after four spaunov get rid of the fiery gates in order to pass into the following room with the the famous Cat Boss'om

12. in the room are located three moba Vice Vigest and to the right through the stairs - boss Chakris. On the boss will hang the aura of invulnerability, which it is possible to remove tol''ko to the very short period, if we kill these three mobov (or even one, but cannot be guessed what, so that, most likely, it is necessary to beat all three).

I can propose the tactics, to which privykla 4:
to begin to beat three mobov (you do not go to the stairs, otherwise boss it will beat). When them khp goes down somewhere to 40-50%, to use BM1(.BM2) + Battle Aura. To finish mobov, to begin to beat boss. After first death of three mobov the panel will fall seconds it is such to 15. Boss beats according to all characters find on area (about 1000 khp impacts). In order to leave from the boss necessary to go down downward on the stairs (boss it always remains at one place). But it is better than this not to make, since is necessary maximum damag. If it is entirely tight, then let Archer is Khilit.
The bosses respaunyatsya after the short time and boss again will become invulnerable (under the impact those will prove to be, who stood next to the stairs!). It is now necessary to again kill three mobov and to return to moisten boss; this time beat it is possible will be a little longer.

Special feature of the boss: VERY high steper' of regeneration. It will restore KHP more rapidly with low damage than you this KHP will take away. If it takes a long time to rummage, killing three mobov, or to die and to return since the beginning of danzha back, then it is necessary to begin everything first, since boss completely will be restored.
Most important here: to maximally increase damag and to kill boss as fast as possible. There are none others it is special effect here.

13. after death of boss is necessary to remove Purify Epaulette, to break him with the aid of transm'yutera, to obtain object Cat Stone.



Then to activate Quest on the aggregate, which guarded the boss. Aggregate will prove to be tele-port into the following room.



Back it is possible to return into this room, if we harvest to the pebble in fiery wall.



14. rapidly to nurse on the corridor, whose walls are equipped with numerous guns, to the sequential fiery wall. It must be destroyed in order to pass into the following room.

15. following two rooms are characterized by the fact that, being located in them, there will constantly be it is brought certain damag. In this room it is necessary to kill several groups of mobov. One group consists of one the the large Granite Golem and several mobov a little less on name Druga.

It is possible to remain at the entrance into the room, enticing on 1-2 groups. With baboutby the l'shim quantity hardly it will be possible to manage; therefore it is not necessary to go far into the depths of the room, otherwise there is a risk to give after itself large locomotive and to destroy entire to pati.

The place, noted on the picture, only, where damag, obtained from the room, not will obtain. There also it is possible to stand, but mobov will gather sufficiently much.



After death of all mobov will be opened the gates into the following room.

16. to kill all mobov Groga, gathering them into the small groups (maximum on 4).
At the end of this corridor there will be sequential fiery gates and nadgorbiye for continuing Quest.



Attention: after the activation of Quest of winch they will be opened in all by several seconds; therefore all must stand directly before them in order rapidly to rush by and deshem to run so far as far as the following gates. To the activation of Quest it is necessary to send someone bright that it also inadvertently would not be late to rush by through the gates, for example, wizard with his crown of blink+desh.

After approaching the following gates, you be ready for the fact that they also will be opened in all by several seconds. If someone did not have time to rush by, then it is necessary to destroy these gates. This is extremely undesirable situation, since on the boss is necessary maximally possible damag.

17. as soon as will be shut winch, will appear the final boss Orca (it it will be called Orca Origin).
Charms of close battle arise around the boss at the right angle (from the front, from behind, to the right and to the left). Khiler(y), kotoryy(ye) is here necessary, and wizards will move away up to the respectful distance.

In boss two forms of the attacks: 1) A -l4 berderk Faello, it beats only on one with the regular arrangement of characters; 2) AoE
In any event, is only small quantity of time, in order to kill boss. To kill is necessary only one reinkarnatsiyu. If we this do not make in time, then it will die itself, and at its place will appear moby, of which will have to get rid. After this, the boss will appear again, but already with another name. Beat he will be sicker, defensa will have more, and kill it will be more complex than the first. In all in boss 4 or 5 spaunov, one are stronger than another.
To each reinkarnatsiyu are given several minutes, but in any event of boss it is necessary to kill as fast as possible. It is simplest to kill the first (Origin).

18. after death of boss to activate crystal for the completion of danzha and to obtain 3k khonora. If you yet did not complete Quests with the keys, then make them TO crystal activation.

Monday, April 7, 2008

Mithril Item description

Facts about the Mithril Armour Sets:

Mithril item basic format:

1) Equipment limit

* Level 115 and above
* Battle style (Equals to rare 1 that equipment for each battle style)

2) Obtain limit

* Able to obtain by craft only, not drop (but, for Epik item, obtain by drop

3) Enchant limit

* Able to enchant by Upgrade Core (highest) only
* Able to give Force Core option by Force Core (highest) only
* Able to extend slot by slot extender (highest) only


4) Stat limit for each item (up to the normal +0 standard)

Amour set: Only for Warrior / Force Shielder : Defense 98 / Defense rate 121

* Mithril Visor
.............STR 546 / INT 68 / DEX 137 (Warrior)
.............STR 341 / INT 273 / DEX 137 (Force Shielder)

* Mithril Plate
.............STR 553 / INT 69 / DEX 138 (Warrior)
.............STR 346 / INT 277 / DEX 138 (Force Shielder)

* Mithril Gauntlet
.............STR 505 / INT 63 / DEX 126 (Warrior)
.............STR 316 / INT 253 / DEX 126 (Force Shielder)

* Mithril Greaves
.............STR 513 / INT 64 / DEX 128 (Warrior)
.............STR 320 / INT 256 / DEX 128 (Force Shielder)

Battle set: Only for Force Archer / Force Blader : Defense 90 / Defense rate 135

* Mithril Headgear
.............STR 137 / INT 341 / DEX 273 (Force Archer)
.............STR 273 / INT 273 / DEX 205 (Force Blader)

* Mithril Coat
.............STR 138 / INT 346 / DEX 277 (Force Archer)
.............STR 277 / INT 277 / DEX 208 (Force Blader)

* Mithril Gloves
.............STR 126 / INT 316 / DEX 253 (Force Archer)
.............STR 253 / INT 253 / DEX 190 (Force Blader)

* Mithril Boots
.............STR 128 / INT 320 / DEX 256 (Force Archer)
.............STR 256 / INT 256 / DEX 192 (Force Blader)

Martial set: For Wizard / Blader : Defense 82 / Defense rate 171

* Mithril Headpiece
.............STR 68 / INT 614 / DEX 68 (Wizard)
.............STR 341 / INT 68 / DEX 341 (Blader)

* Mithril Suit
.............STR 69 / INT 623 / DEX 69 (Wizard)
.............STR 346 / INT 69 / DEX 346 (Blader)

* Mithril Hands
.............STR 63 / INT 569 / DEX 63 (Wizard)
.............STR 316 / INT 63 / DEX 316 (Blader)

Weapon set:

* Mithril katana : Attack 109 / Magic Attack 106 / Attack rate 436
............STR 240 / INT 60 / DEX 240 (Blader)
............STR 240 / INT 180 / DEX 240 (Force Blader)

* Mithril Blade : Attack 111 / Magic Attack 103 / Attack rate 433
............STR 360 / INT 60 / DEX 240 (Blader)
............STR 300 / INT 240 / DEX 120 (Force Shielder)

* Mithril Great Sword : Attack 222 / Magic Attack 109 / Attack rate 866
............STR 540 / INT 60 / DEX 60 (Warrior)

* Mithril Daikatana : Attack 219 / Magic Attack 112 / Attack rate 872
............STR 420 / INT 60 / DEX 180 (Warrior)

* Mithril Crystal : Attack 105 / Magic Attack 109 / Attack rate 431
............STR 240 / INT 240 / DEX 180 (Force Shielder)
............STR 120 / INT 360 / DEX 180 (Force Archer)

* Mithril Orb : Attack 103 / Magic Attack 112 / Attack rate 431
............STR 60 / INT 480 / DEX 120 (Wizard)
............STR 180 / INT 240 / DEX 240 (Force Blader)

1) Astral Core (Mithril/ Blue Mithril)

* Use as Ingredient Item for Crafting Mithril item
* Able to obtain by Drop / Normal Craft / Recipe for disposable
* Divided into two types for Astral Core (Mithril) and Astral Core (Blue Mithril)

* Astral Core (Mithril) is used for crafting Mithril normal item
* Astral Core (Blue Mithril) is used for crafting Mithril slot item
* Crafting Method:

* Astral Core (Mithril) = Material Core (Mithril) 20ea + Quartz Core (Mithril) 20ea
* Astral Core (Blue Mithril) = Material Core (Blue Mithril) 20ea + Quartz Core (Blue Mithril) 20ea
* Craft requirement:

* Able to craft in craft level 1 if formula card for disposable is used
* For Astral Core (Mithril) it is able to craft in normal craft 6 level/ experience 15,000 and above if formula card is registered
* For Astral Core (Blue Mithril), it is able to craft in normal craft 7 level/ experience 21.000 and above if formula card is registered


2) C.A. Unit - Regard for H.Age

* Use for crafting Mithril slot item
* Able to obtain by normal craft or using recipe for disposable
* Crafting method

*Illusion Coral 1ea + Machinery Head 1ea + Astral Skull 1ea + Infernal Ruby 1ea
* Craft requirement

* Able to craft in craft level 1 if formula card for disposable is used
* Able to craft in normal craft 5 level/ experience 10,000 and above if formula card is registered


3) C.A. Unit - Desire H.Age

* Use for crafting Mithril normal item
* Selling in NPC shop


4) Illusion Coral / Machinery Head / Astral Skull / Infernal Ruby

* Use for crafting C.A. Unit
* Able to obtain by drop only


5) Mithril Cube

* Body of Mithril 1 slot item
* Able to obtain if recipe for disposable is used
* Create Mithril 1 slot item if Chaos lamp is used together

* For example, create Mithril Orb 1 slot if Mithril cube (Orb) is used
* Details

* If Mithril Cube is used, following Mithril 1 slot item will be created
.......................For 88%, normal option
.......................For 10%, extra empty slot with no option
.......................For 2%, efficient option
* However, it has possibility to fail (Not high)
* Crafting method

* Astral Core (Blue Mithril) 1ea + Slot extender (low) 1ea + Force Core (high) 1ea
+ C.A. Unit - Regard for H 1ea


6) Mithril normal item

* 1 slot item is created by cube but normal item is created after crafting
* Crafting method

* Astral Core (Mithril) 1ea + C.A Unit – Desire H + Rare 1 item
* Details

* Rare 1 item for crafting interlocks with Mithril Normal item
Upgrade Core Level:

* highest


Enchant limit:

* Mithril


Increase effect:

* Attack 6 / 12 / 4 (one hand / two hand /Crystal, Orb)
* Magic Attack 4 / 6 / 6
* Attack rate 32 / 64 / 24
* Defense 6
* Defense rate 6


Source here

Tuesday, March 18, 2008

Alz rules everything around me

Money making tips for beginner

Alz is everything in Cabal, you need it for pots, armors, weapon, skills, upgrade cores, artifact and many many more. In most game, in-game money are only useful to buy good armors, it's partly true in this game.. BUT let me warn you, the feeling of having not enough Alz to buy your skill, which you spend days and days comboing or punching mob is unbearable! A single A.Expert skill could cost you 1.6 millions!

At level 65, my total Alz networth are 42m ;)

So lets us not walk into that path again and use some of my tips to Alz making.

Level 1 to 40

Basically at this level range, all you need to do is to quest all the way. The Alz and experience gain is very good.

Item drop which you should take note of :

- Chaos Lamp (can be NPCed for 250k, sell 1 to finance your pot and equipment money, keep the rest or sell it to other player at higher price. A financially smart person will tell you to either keep or sell the lamp, don't listen to all of your friend that you will get the chance to get a bike key.

- Upgrade cores (Keep it, market price as for now : High(200k) Med(150k) Low(90k). Price will definitely go up in future)

- Force cores (Keep it, market price as for now : High(150k) Low(100k). Price will definitely go up in future)

- Keep all +4, +5 and slotted equipment, sell everything else, if possible get another computer and account running to sell all your stuff

- Amulet and rings at this level are mostly junks because at level 40, you will be using adept rings and amulet. But still, do keep some which you think might be able to sell it. Force absort ring is one example.

Level 40 to 50

At this stage, keep questing, focus only on the main quest which leads you to the book of apocolpyse quest for your port lux map. Personally for me, i grind my way from lvl 43 to 51 at wriggleleaf hoping they drop a cape for me.

- Focus on grinding Moscyther or Wriggeleaf as these 2 mobs have the chance to drop epualet(cape)

- All EoG,EoF,EoS +3 worth 5m each (current market price).

- NPC all normal drops, for slotted bluestin, keep and sell it to other players.

Level 50 to 80 (update soon)

Stay tune for more advance level tips.

Cabal Online episode II - Age of Man



A sneak preview of what we will be expecting in the future(soon i hope..)